![]() Ive been wanting to try it out for some time, but never actually knew the name of it. Hm, Id like to have Gulliver be Forge compatible but not required. I suspect that, since some of the Forged base classes I conflict with happen to implement Forge-specific interface classes, Id be best off making 2 releases: one fully Forge compatible, one not (but close if possible). the Forge one would need to incorporate Forge code into the base classes I modify, and the less-Forged would use reflection on existing hooks wherever it can. Id actually try to replace code with Forge hooks if possible, but itd be trickier to maintain 2 very divergent forks. ![]() Probably worth it if the hooks are useful Ill see what I can figure out. It is better to use hooks when possible, then use reflection, else make a new hook and submit it for inclusion in to Forge. That is what Forge is, a set of useful hooks for mods to not require base edits, and anyone can submit new hooks, and as long as they are not already there, cannot be done via reflection, and cannot easily be implemented in a better way, then expect it to be added straight in, else you will get feedback. I cant really call my mod stable until Ive finished adding the main features Ive got planned and done a lot of code cleanup. I dont expect to be submitting any forge hooks until after a good thorough refactoring and consideration of what features would be useful to other mods. In the meantime its more a matter of my mod supporting Forge and not the other way around It shouldnt be too much trouble to update to new versions once Ive gotten the current Forge features taken care of. Recommended releases is a release that has been out for a while that has no known reported bugs, recommended usually comes out every few weeks at the slowest to a few times a week at the fastest pace, always backwards compatible though so just pick a version and work with it, or update as you need for new features.
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